
Don't ask me why, after weeks of being immersed (and frustrated) at Football Manager 2010, I forgotten the MAG Public Beta was due on Jan 4, 2010. It was only today, after extreme boredom and listening to Brad Paisley's songs over and over did I remember this. Alright, enough crap talk - let's get started.
With the interesting prelude (or introduction) - cool looking entree to the world of PMCs, I was asked to pick a side. There are three factions, each have the exact same weapon loadouts only different styles (mainly in apparel only). Valor is of American influence, Raven looks like a high-tech Eurocorps, and SVER are just a bunch of gangsters in Russia and Central Asia (I'm serious).
With that aside, I chose SVER without any reason whatsoever. Before jumping into the fray, I decided to go into the 'Barracks' and 'Armory' to check things out. The character customization is pretty neat to be frank, with perks and weapon unlocks which felt sightly different of Call of Duty's (which is a good refreshing thing). With all that done, I turned my guy into a big-ass Juggernaut; wearing the thickest armor possible, carrying the biggest gun and an RPG that is slung on his shoulder. With my avatar ready, I jumped into the game ready to kick some ass. But before I could get the hang of the controls, I found myself being sniped to death just walking to the objectives... boy what a start.
After dying numerous times and killing a few, my used-to-be dexterous shooter hands came back to me. However, it was a case of too little too late as the game ended, ironically with a victory despite my poor performance. I leveled, twice in fact and started pumping more of these "skill points" to customize my character even more. With my enhanced character, and an attitude to kick some butt - unlucky Raven was my... or should I say my team's unlucky foe. 64 players may be a little chaotic on paper, but MAG somehow manages to balance the map to ensure it dosen't turn into one major cluster@#$^. Engagements felt balanced, but not clean. Grenades were blowing up everywhere, RPGs were flying all over - yes I know what you're thinking... Call of Duty on steroids. While the guns don't feel and sound exactly strong, like COD, it dosen't take too many bullets to bring down a guy (I like!) which can be satisfying when you're giving it, frustrating when you're getting it.
Nevertheless, MAG does have some potential which requires a few polishing ups here and there... you know to ambiance and all that. But even without that, it's more or less a buy for me when it comes out on Jan 26th of this year and hopefully I will try and publish out a personal review of the retail version.
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